Here is a listing of new and planned aircraft. Also list here are any changes to aircraft already in the game.
Seth the grim mod to yak for CG problem. (Late 2006 on server at that time)
left aileron max deflection: 18 right aileron max deflection: 18 right outer wing incidence: 1.4 aft fuselage mass: 600 aft fuselage front equivalent drag: .11
[Part 8] #include _airfoils/clarkyh.acm name = right outer wing type = airfoil force_limit = -17100, 40000 location = 3.55, -2.33, -0.30 size = 2.84, 1.20, 0.15 mass = 78 incidence = 2.0 dihedral = 5.93 area = 3.408 chord = 1.37 aspect_ratio = 5.53 num_surfaces = 1 parent = right inner wing
Then set the aileron deflection numbers to 15, -22 instead of 18, -22. That takes the roll down to a level much closer to the real thing. This new model has no torque above 300mph, and about half as much torque at low speeds.
Dean-o Mod F9F2, Server updated 8\23\2009
Upgrade the weapons load system and add correct weight to the weapons. Salvo options are more in line with other aircraft. Dean-o f9f acm f9f2.zip
All jet aircraft creep at idle with or with out breaks. Server updated 6/12/2009
Set all jets idle speed/thrust = 0 (not prop aircraft)
Mig/Yak ord change. Server updated 8/5/2009
Added 250lb bombs and racks (both US/f-86) to mig-15 bis. (redesign for bomb set for Mig and Yak in Progress)
Old B-29 need 3 MOD pack to be installed so it would work. Not on server at this time
Redesigned data structure of the aircraft files so only TK mod was needed. The original dat is available on request.